ARCHIVE du patrimoine immatériel de NAVARRE

  • Année de publication:
    2022
  • Auteurs:
  • -   Ntagiantas, Antonis
    -   Konstantakis, Markos
    -   Aliprantis, John
    -   Manousos, Dimitris
    -   Koumakis, Lefteris
    -   Caridakis, George
  • Magazine:
    Applied Sciences-Basel
  • Volume:
    12
  • Numéro:
    3
  • Pages:
  • ISSN:
    2076-3417
Augmented Reality; Collaboration; Content Creation; Digital Book; Digital Storytelling; Edutainment; Intangible Cultural Heritage; Participatory Design; Serious Games;
Augmented reality (AR) provides excellent learning potential, especially in a school environment. Multiple students can share the virtual scene and interact with it using the mobile interface as a hand-held display in AR children's books. Students' participation is an essential element of learning, and one of AR's greatest strengths is its ability to promote collaborative experiences. An augmented reality children's book edutainment through participatory content creation and promotion based on the pastoral life of Psiloritis has been recommended through this study, highlighting the features of AR to reveal educational values unique to AR and studying approaches for incorporating these characteristics into the typical education curriculum.